These are some early tests for the prints I will be making for the Recession Art Printmaking Exchange.
This view shows the test model I created in Teddy3D superimposed over the vertices generated for the texture map by Photoshop and my drawings. Here’s the process:
I draw the model in Teddy3D:
[photo coming later]
Then I use Photoshop to create a wireframe rendering of the Texture UV overlays:
Then I use tracing paper to draw the texture for the model, here are two versions I made:
The first one didn’t work very well as you will see. The second was a little better. The UV overlays don’t always line up with the model in exactly the way you would expect, so there’s a bit of trial and error. This process was very slapdash, the final version will be more specific and detailed.
My first drawing:
Didn’t line up so good! The blue and green shows how I was figuring out the right setup in Photoshop.
The second drawing matches up much better.
This test gave me a lot of ideas about how to move forward. There’s a lot of different options and I still need to figure out what I want to use for the screen printing element. I’m working on some diagrams all the possibilities.