Rebuilding the buildings in “god is a ghost” to get better proportions for the player and npcs, now they look less like weird new hip architecture and more like section 8 housing:
Debuting next Friday at Connecticut College.
I turned the drawing tool for my new app into an animation tool. It’s a bit idiosyncratic, and geared towards the type of animation I want to use in the app, but it’s online and could be used with some guidance.
Right now you can basically draw, add frames, copy and paste. When you click to go to next frame or last frame it automatically save drawing on current frame. All of the buttons have key commands so I can draw with right hand and operate the program with my left. Maybe will make tooltips at some point, though I doubt anyone else will really use it. Eventually want to add layers, frame timeline and erase functions, but that sounds hard….
I started working on a game idea a few months ago, haven’t had much time to get into it but managed to get one character animated and a nav mesh for it to walk around. Most of the game is generated at run time, there will be different characters, dialog and building regenerated after the player dies. Basic idea is a sort of exploration of meaning using my weird alphabet that has been developed through different projects since the Levi Strauss Autobiography project in 2012. So there will be different characters that interpret the alphabet to mean different things and the player is trying to find a sort of guru character that offers some sort of salvation. I’ve been reading blogs by christians and other faiths questioning their beliefs and using the game as a way of understanding or exploring that search. That’s as far as I’ve gotten.
In general I am trying to start documenting the process of making stuff more, like a dev blog, rather than just dumping everything into a blog post when I’m done.